Hey there!

I’m Matin, I’m interested in Rendering Engineering and Simulations that are Math related.


I’m currently Working at the Lousian State university’s XR Studio since August 2023.
During this time, I learn a lot about Pixel color sampling via Unreal Engine, setting up virtual production Camera frustum inside Unreal Engine, using Assimilate and set up and use Capture motion via OptiTrack cameras.

As a hobby I like to work around with Sahders and Materials and explore the power of Math in visual world. As well as making tools for artist or anybody who wants to expand their creativity without worrying about the implementing every steps by their own.

Tools

Path Follower

Unity Engine

In this tool designers can put as many points as they want and the character will follow it, also you can set up an custom event (function) at the end of each path.

Particle Morphing System

Unreal Engine

With this tool you can set morphing system between as many objects as you want, with 3 different customize step for each object, start, idle, end.

Map Generator
– Environment

Unity Engine

With this tool you can generate your own custom environment with arbitrary objects.

The algorithm to generate the map is “Poisson Disk Sampling

Map Generator
City

Unity Engine

With this tool you can generate your own custom city with arbitrary objects.

This tool will use “Perlin Noise” to generate the map.

Spawner system – With detecting empty spots

Unity Engine

This tool is part of the map generator 02 and it will detect empty space in on the map

Follow objects system

Unity Engine

With this system you can set up a character to follow others object ether by distance or the order that we determine. Flag collector game will completely shows the usage of the system.

Shaders and Materials
Plant Shader

Unity Engine
– HLSL/UnityShadrLab

Making grass or any plants with two different algorithms Alpha Blending” and “Alpha Clipping

Smoky mountain

Unity Engine
– HLSL/UnityShadrLab

This shaders uses world coordinate to change the color of objects

Snow on top

Unity Engine
– HLSL/UnityShadrLab

This shader make the top of the object white to give illusion of snow, it uses the object texture normal.

Developed Games
House Simulation 02

Unity Engine
– HLSL/UnityShadrLab

Making grass or any plants with two different algorithms Alpha Blending” and “Alpha Clipping

House Simulation 01

Unity Engine
– HLSL/UnityShadrLab

This shaders uses world coordinate to change the color of objects

Scarecrow – Don’t look away
Mobile Version

Unity Engine
– HLSL/UnityShadrLab

This shader make the top of the object white to give illusion of snow, it uses the object texture normal.

Scarecrow – Don’t look away

Unity Engine
– C#, Web GL , Math, Procedural Generator Map

In this game

This tool will use “Perlin Noise” to generate the map.

Try not to Lose

Unity Engine
– C#, HLSL, Compute shader, Math

This tool is part of the map generator 02 and it will detect empty space in on the map

Flag Collector

Unity Engine
– C#, Web GL, Algorithm, Math

With this system you can set up a character to follow others object ether by distance or the order that we determine. Flag collector game will completely shows the usage of the system.

Rocket

Unity Engine
– C#, Web GL

With this tool you can generate your own custom city with arbitrary objects.

This tool will use “Perlin Noise” to generate the map.

Future’s Fate: Choose Your Own Ending

Unity Engine
– C#, Decision Based Game

This tool is part of the map generator 02 and it will detect empty space in on the map

Muchi

Unreal Engine
– BluePrint, Global Game Jam

With this system you can set up a character to follow others object ether by distance or the order that we determine. Flag collector game will completely shows the usage of the system.

Virtual Production
The Plaqueromancer

XR Studio, LED Wall
– Unreal engine background, Puppet kid’s show

Making grass or any plants with two different algorithms Alpha Blending” and “Alpha Clipping

Interaction

XR Studio, LED Wall
– Touch designer, Interactive background

This shaders uses world coordinate to change the color of objects

Hall of Mirror

XR Studio, LED Wall
– Interactive background, Lightning Cycle

This shader make the top of the object white to give illusion of snow, it uses the object texture normal.

Math
Sinning dot product

Unity Engine
– Dot Product

Detecting then the Player looking at something

Bouncy ray using dot product

Unity Engine
– Dot Product

Making Ray bounce 90 degree off multiple surfaces

Cross product Coordinate system

Unity Engine
– Cross Product

This shader make the top of the object white to give illusion of snow, it uses the object texture normal.